Viewing posts from December, 2012
If you've been following the Development Blog you know that we've been working on using a custom-programmed computerized system to keep track of automated references and cross-indexing in all new development for the next generation of Saga Machine games, starting with our upcoming game Against the Dark Yogi....
Work on a variety of projects continues, but this time we have new logo ready to unveil. This is the logo to our upcoming apocalyptic Nexus Endtime setting, a setting that sees PCs as the survivors of ruined worlds, fighting to save the the many worlds from complete obliteration. You can see the logo below...
One of the biggest hangups I've seen regularly during play with Saga Machine is determining magnitude (Mag)--particularly during combat where Mag is used frequently to determine the severity of outcomes. Because of this, in the next generation of Saga Machine games we're taking a very close took at Mag and how to streamline it....
In principle I like how the Group Effort rules work in Saga Machine. I like how the system incentives characters to work together. I like how the modifiers are significant. I like how there's a chance for a critical failure to mean helpers do more harm than good. There's a problem with the Group Effort rules however: they're slow....