In principle I like how the Group Effort rules work in Saga Machine. I like how the system incentives characters to work together. I like how the modifiers are significant. I like how there's a chance for a critical failure to mean helpers do more harm than good. There's a problem with the Group Effort rules however: they're slow.
Let's look at the steps that need to be done to get them to work:
This is good, but there are a lot of steps. In future Saga Machine games I've been contemplating doing Group Effort in a slightly more streamlined way. Here's how it would work:
This proposed system is faster and less error-prone because it cuts out the step where secondary characters have to determine TN and magnitude. It also means that one exceptional secondary character is less likely to render the other secondaries useless, as means that on average more secondary characters will contribute before the +4 cap is reached. Finally, it also means there's less game incentive to always do that sorting exercise to determine who's going to be primary, as a primary with a lower result will mean the bonus from secondaries tends to be higher, as they're compared against the primary's total.
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