Now that this iteration of the playlets (Alpha Test 2) is under way, I am interested in hearing people's opinions about what would be served well with a fix, tweak or change in some way for the next iteration. So far I have identified two areas that I think certainly need something of a change. They are given below:
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Nothing's set in stone at this point in terms of how things will end up rules-wise next iteration, but here's something along the lines of what I was thinking:
Stat Array for Incarnation you've played through:
– +1 for the highest stat, because your strength carries through
– +1 for the lowest stat, because you've learned how to cope with your weakness
– +1 to two other stats of your choice–whatever your soul sees as being important to carry on
Similarly, with previous incarnation skills and traits I think there's an issue. For example, if you were a superhuman or subhuman in a past life, eventually those special traits are going to filter out and never have a chance to come back. I'm thinking the skills/traits from a played-through incarnation may end up something like:
– Pick an incarnation trait or skill that you possess a trait in to carry on. Do this twice (no doubling up on skills, both of these for your role).
I'm still thinking through that, but those are my thoughts at the moment.
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Suggestion: Make Coordinate use Int and crown prana.
Suggestion: Make the basic move cost no prana.
Suggestion: Remove zone of control attacks, except maybe as something that can be bought as a trait.
Suggestion: Make extra HP healed through medicine be Mag instead of doubling End.
Suggestion: Make starting karma fixed rather than being based on past lives (maybe 2/1).
Suggestion: Determine starting stats using an array rather than through past lives (maybe 9,8,7,6,6,5,4,3).
Suggestion: When undergoing austerities assume first chakra is full before gaining prana through HP loss.
Suggestion: Remove “overflowing chakras” system. Simply make siddhis 1/session and require undergoing a day of austerities beforehand.
Suggestion: Rename “living legend” to “legendary” and “chosen” to “exceptional”.
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Suggestion: Chakra master power to see prana?
Suggestion: Make feint stronger, since it's really just like aim but takes an action
Suggestion: Remove the “do nothing” requirement for austerities
Suggestion: Have an animal handler path?
Suggestion: Make the healer's kit give a bonus, not just ignore a penalty.
Suggestion: Poison should say it stops when the target fails an End roll due to negative HP.
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