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#1 October 03, 2014 08:26:23

beholdsa
From: San Diego, CA
Registered: 2012-09-26
Posts: 3074
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[SOS] Beta 1 Confirmed Changes

There following changes have been confirmed going forward after the Beta 1 rules.

  • Demolition Charge has been given the pierce property
  • Values to Suits table now appears in character creation after Subcultures step
  • Clarification added regarding purchase options and character creation
  • Bolstered stat bonuses from Athlete, Celebrity and Genius genelines
  • Changed formulae for Edge and Wound threshold.
  • Added starting package of gear to character creation
  • Added more example skill experiences to skill descriptions
  • Dodges must now be declared before the attacker plays a card.
  • More explicit notes on ammunition added.
  • Changed terminology of playing a card from “a Stat/skill-TN action” to “a Stat/skill-TN flip.” This helps disambiguate “action” as in play a card and resolve the action mechanic from “action” as in a mechanical unit of action performed in combat.
  • Language skill rolled into Lib-Arts, languages slots now determined by Lib-Arts skill
  • Culture and carouse skills combined into Socialize, culture slots now determined by Socialize skill
  • Drive and Pilot skills combined into Vehicles skill
  • Animals and Survival skills combined into Naturalist skill
  • Broker skill rolled into Bureaucrat
  • Skills range 1 - 5 instead of 1 - 10. Skill flips are always 1/2 Stat + Skill. Only stats values have associated suits, and you simply use the suit associated with the stat. Defaulting to a related skill means you simply use that skill in place of your 1/2 stat. Face cards are worth the usual 1/2 stat + skill bonus.
  • Subculture skill experiences heavily revised to match new skill list and scale
  • Numerous changes to the phases of the combat system, and resulting changes with actions and AP costs.
  • Unavoidable Hit critical effect replaced with Dazing Hit effect
  • Full Hazards section added
  • Full rules for Maladies added
  • New Engineering subsystem added
  • Full rules for Computing, Hacking, Encryption and Simspaces added
  • Cover now subtracts from chances of being hit in Suppressive Fire
  • Added option to choke grappling target unconscious
  • Dying gasps changed to not increase Bleeding consequence from wounds caused by Bleeding itself
  • Wound, Stun, Fear and Dazed consequences revised.
  • Vehicles system added to rules.
  • Numerous revisions to gear prices
  • Refocus reaction added to concentrate actions.
  • Calculation of Defense score has changed

Edited beholdsa (January 05, 2015 11:05:23)

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#2 October 06, 2014 08:02:22

beholdsa
From: San Diego, CA
Registered: 2012-09-26
Posts: 3074
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[SOS] Beta 1 Confirmed Changes

Updated list of changes.

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#3 October 07, 2014 06:10:28

beholdsa
From: San Diego, CA
Registered: 2012-09-26
Posts: 3074
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[SOS] Beta 1 Confirmed Changes

More changes added to the list.

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#4 October 12, 2014 07:51:22

beholdsa
From: San Diego, CA
Registered: 2012-09-26
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[SOS] Beta 1 Confirmed Changes

Added more changes.

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#5 October 18, 2014 07:05:02

beholdsa
From: San Diego, CA
Registered: 2012-09-26
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[SOS] Beta 1 Confirmed Changes

Updated list again.

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#6 October 23, 2014 08:20:04

beholdsa
From: San Diego, CA
Registered: 2012-09-26
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[SOS] Beta 1 Confirmed Changes

Another series of changes added.

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#7 November 04, 2014 08:59:22

beholdsa
From: San Diego, CA
Registered: 2012-09-26
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[SOS] Beta 1 Confirmed Changes

More updates!

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#8 November 06, 2014 12:23:37

beholdsa
From: San Diego, CA
Registered: 2012-09-26
Posts: 3074
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[SOS] Beta 1 Confirmed Changes

Yet another set of changes.

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#9 January 12, 2015 07:42:27

beholdsa
From: San Diego, CA
Registered: 2012-09-26
Posts: 3074
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[SOS] Beta 1 Confirmed Changes

Phase 2 of the playtest will likely be released by the end of January.

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