There following changes have been confirmed going forward after the Beta 1 rules.
- Demolition Charge has been given the pierce property
- Values to Suits table now appears in character creation after Subcultures step
- Clarification added regarding purchase options and character creation
- Bolstered stat bonuses from Athlete, Celebrity and Genius genelines
- Changed formulae for Edge and Wound threshold.
- Added starting package of gear to character creation
- Added more example skill experiences to skill descriptions
- Dodges must now be declared before the attacker plays a card.
- More explicit notes on ammunition added.
- Changed terminology of playing a card from “a Stat/skill-TN action” to “a Stat/skill-TN flip.” This helps disambiguate “action” as in play a card and resolve the action mechanic from “action” as in a mechanical unit of action performed in combat.
- Language skill rolled into Lib-Arts, languages slots now determined by Lib-Arts skill
- Culture and carouse skills combined into Socialize, culture slots now determined by Socialize skill
- Drive and Pilot skills combined into Vehicles skill
- Animals and Survival skills combined into Naturalist skill
- Broker skill rolled into Bureaucrat
- Skills range 1 - 5 instead of 1 - 10. Skill flips are always 1/2 Stat + Skill. Only stats values have associated suits, and you simply use the suit associated with the stat. Defaulting to a related skill means you simply use that skill in place of your 1/2 stat. Face cards are worth the usual 1/2 stat + skill bonus.
- Subculture skill experiences heavily revised to match new skill list and scale
- Numerous changes to the phases of the combat system, and resulting changes with actions and AP costs.
- Unavoidable Hit critical effect replaced with Dazing Hit effect
- Full Hazards section added
- Full rules for Maladies added
- New Engineering subsystem added
- Full rules for Computing, Hacking, Encryption and Simspaces added
- Cover now subtracts from chances of being hit in Suppressive Fire
- Added option to choke grappling target unconscious
- Dying gasps changed to not increase Bleeding consequence from wounds caused by Bleeding itself
- Wound, Stun, Fear and Dazed consequences revised.
- Vehicles system added to rules.
- Numerous revisions to gear prices
- Refocus reaction added to concentrate actions.
- Calculation of Defense score has changed
Edited beholdsa (January 05, 2015 11:05:23)