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[RSS Feed][Playtest] Dime Adventures: Beta 1

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#1 August 03, 2016 12:38:32

Micah
Registered: 2013-08-28
Posts: 51
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[Playtest] Dime Adventures: Beta 1

Quick answer: the dice rules are less dramatic than the cards, but functional. There may need to be a slightly higher chance of critically failing which while “bad” also results in interesting events and moxie-refreshing. I think moxie works well with it. I agree with what what the others said. I don't mind things being a little more predictable.

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#2 August 03, 2016 13:02:39

Kat_Davis
Registered: 2013-08-28
Posts: 28
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[Playtest] Dime Adventures: Beta 1

Also dodging is just kind of like statistically better because of the lack of adders to make your life sad.

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