Is there an easy way to strip out the need for Khalid components or Lunar mechanisms? Personally, I really dislike that aspect of magic. It's (IMO) distracting and cumbersome. I don't want to have to sidetrack adventures so the Mage can go scavenging for things so he can be a Mage. Has anyone done something a bit more standard in this regard?
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I know a lot of GMs who don't make archers track every arrow - they just assume that archers have the arrows they need when they go to fire a bow. Since kalid parts / lunar devices are basically just magical “ammo,” the easiest thing to do would be to handle it this way and just assume they have them when they go to cast a spell.
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Okay. It's something I'll have to feel out in play. Maybe some type of spell point mechanism or something. Unfortunately, I dislike the whole concept, so I won't be pretending they have the khalid pieces and mechanisms at all.
I need to dive a bit more into the magic system and see if some type of limiting mechanism is needed.
Thanks for the fast response!
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If you don't like it thematically, another possibility is to replace the “Draw Reagent” action involved in casting with a “Hand Gestures or Other Somatic Component” action and call it a day.
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Thanks, I'll consider that as well.
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