I've been looking through the PDF, and I'm surprised at how different the mechanics are from Shadows Over Sol. Hopefully, it's just a case of getting used to the changes…but there's one that really bothers me. I absolutely hate mechanics that require you to choose between doing something cool now or saving to increase skills/attributes later. I will always split this up, with points for advancement and points to do cool things. Having to choose between using an experience for a better result and saving it to advance may be an actual dealbreaker…both for me and my group. Am I misreading this rule?
The skills are now extremely granular…only three levels. All face cards give the same bonus. I immediately begin thinking about how easy it would be to port in the Shadows Over Sol version of the mechanics which was very popular with my group. I may not be able to sell them on this variation.