The following are confirmed changes, moving from Beta 2 to the future:
- Added option to sell goods at character creation
- Fixed a bunch of typos in the Bestiary, made some unique traits into similar path traits
- Rebalanced armor
- Spear, staff, bow and chakram rebalancedz
- Clarified thrown property
- Enlightenment now scales differently
- Optional reincarnation rule added for swapping stats
- Added clarifications on chakrams and the quiver mechanic
- Clarified lasting aspect of performance consequences
- Added rule for conflicting desire & fixated consequences
- Clarified rule for Disabled consequence and limbs
- Clarified Fear consequence's ending condition
- Revised Disabled consequence
- Adjusted effect of Coordinate action
- Taunting now applies Fixation consequence instead of Desire consequence
- Revised Desire consequence
- Per session karma resolution changed to be: any bad karma remaining increases lifetime bad karma, more good than bad karma increases lifetime good karma
- Altered action economy: Can declare actions until an action takes a card to resolve. End Consequence and Astra actions both end turn even though they do not take cards to resolve.
- Hits now do minimum 1 damage, regardless of DR.
- Coordinate and several traits now give Bolstered consequence rather than floating bonus.
- Wait action not takes a crown prana rather than a brow
- Simplified Dazed & Low Posture consequences' effect
- Upped effects of Bleeding consequence
- Tweaked weakness rules for enlightened retreat
- Called Shot & similar effects cost a crown prana instead of a brow prana
- Numerous changes to traits, pricing and structure of some paths
- Changed effect of Fighting Blind to reflect the changes to the Invisibility trait
- Simplified trick maneuver
- Renamed “hits against the second Defense/Willpower TN” to be called “critical hits/effects”
- Wrapped taunt action into performance subsystem