TabBlog

TabBlog

Official news and updates from Tab Creations LLC.

We're All Going to Die Here: Reintroduction

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: Initiative & Action Economy

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Design Retrospective: Dime Adventures

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: Examining the Base Mechanic

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Design Retrospective: Shadows Over Sol

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: Design Goals

Welcome to the second post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Design Retrospective: Against the Dark Yogi

Welcome to the first of what will hopefully be a weekly series of design posts, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is intended to be a frank discussion of game design, both what works and what doesn't, rather than marketing or that sort of thing....

Tab Update: Third Quarter 2018

As with last quarter's Tab Update, we've been busy enough that I put off making this post until the middle of the quarter. But it's time to dust off the keyboard and get typing!...

Shadows Over Sol: The Nereus Incident is released!

Today we are excited to announce the release of our latest Shadows Over Sol scenario! It is the tenth supplement funded by our generous Patreon backers: Shadows Over Sol: The Nereus Incident. The blurb is below....

Dime Adventures: Prairie Dogs Ripped My Flesh! is released!

The two exclamation points in the title are no mistake, because today are are simply thrilled to announce the release of our latest Dime Adventures spectacular scenario! It is the ninth supplement funded by our generous Patreon backers: Dime Adventures: Prairie Dogs Ripped My Flesh!. The blurb is below....

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2007
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