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Posts by Thorin Tabor

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Performance Anxiety

A while back I went through the list of skills from first-generation Saga Machine games and put some thought into what skills are more useful or less useful than the others. Out of this search the Performance skill jumped out as one that seems lacking....

The Role of Stances

The first generation of Saga Machine games have a system of stances in the core combat module rules. The stance system is basically a stance that a character can take in combat that modifies her actions and other mechanical elements in some way....

Onto the Dark Yogi

So far in the Development Blog we've talked a lot about the next generation of Saga Machine games in general and the direction we're planning to take things. What we haven't done is talk a lot about the next game we're working on Against the Dark Yogi. There's a reason for this. Although the game has been in development for some months, there hadn't yet been a playtest, and things were still in many ways up in the air....

First Quarter Tab Update 2013

2012 was a good year for The Tab Creations Collective. We progressed from 2011 which saw the release of the Saga Machine Companion, an update to our Saga Machine system, through an entire new year. It was also the 20th year of Tab's existence in some form. Not bad....

Saga Machine Development Site Live

If you've been following the Development Blog you know that we've been working on using a custom-programmed computerized system to keep track of automated references and cross-indexing in all new development for the next generation of Saga Machine games, starting with our upcoming game Against the Dark Yogi....

Nexus Endtime Logo Unveiled

Work on a variety of projects continues, but this time we have new logo ready to unveil. This is the logo to our upcoming apocalyptic Nexus Endtime setting, a setting that sees PCs as the survivors of ruined worlds, fighting to save the the many worlds from complete obliteration. You can see the logo below...

A New Take on Magnitude

One of the biggest hangups I've seen regularly during play with Saga Machine is determining magnitude (Mag)--particularly during combat where Mag is used frequently to determine the severity of outcomes. Because of this, in the next generation of Saga Machine games we're taking a very close took at Mag and how to streamline it....

Streamlining Group Effort

In principle I like how the Group Effort rules work in Saga Machine. I like how the system incentives characters to work together. I like how the modifiers are significant. I like how there's a chance for a critical failure to mean helpers do more harm than good. There's a problem with the Group Effort rules however: they're slow....

Approaches to Summoning

The black magician scrawls a crude circle upon the ground with a stick, carefully crossing the circle multiple times with an interconnecting series of lines. Into these grooves he pours a mixture of sulfur and human blood--forming the base of the summoning sigil. Then, his construct completed, he stands near an edge and begins to chant. Inside a form composed of inky black clouds--a sentient darkness--begins to take shape, two glowing red eyes at its center....

Against the Dark Yogi

This is the first time I'm going to publicly babble about the specifics of our upcoming Indian mythology-themed game, and you've read it here on the Development Blog first....

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