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Posts by Thorin Tabor

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Strange Night at the Creedmoor Hotel is released!

We are happy to announce the release of our latest Dime Adventures scenario! It is the twelfth supplement funded by our generous Patreon backers; it is Dime Adventures: Strange Night at the Creedmoor Hotel. The blurb is below....

Tab Update: First Quarter 2019

The march of years continues on. It is now 2019. Welcome to the future....

Shadows Over Sol at Cannibal Halfling Gaming

Cannibal Halfling Gaming has recently reviewed Shadows Over Sol, including a full overview and a post with several ready-made characters. You can find their excellent blog at the links below:...

Tab Update: Fourth Quarter 2018

We may have been quiet on our blog recently, but behind the scenes - as usual - we've been quite busy!...

Shadows Over Sol: Contacts is released!

We are happy to announce the release of our latest Shadows Over Sol supplement! It is the eleventh supplement funded by our generous Patreon backers: Shadows Over Sol: Contacts. The blurb is below....

Playtesting Thoughts

Welcome to the latest post in our design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

We're All Going to Die Here: Victims & Shades

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: What's in a Name?

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

We're All Going to Die Here: Reintroduction

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: Initiative & Action Economy

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

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