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Dime Adventures: Antarctica

In today's preview of Dime Adventures, our upcoming pulp alternate history roleplaying game, we take a look at Antarctica, a continent of unexplored lands and hidden terrors The mother of all blank spots on the map, Antarctica has been known to the outside world for less than a century. At first glance, a frozen wasteland filled with endless ice piled upon endless ice, the southernmost continent yet holds many mysteries left to be uncovered by daring explorers and their ilk....

Dime Adventures: The Ninth Depot

In today's preview of Dime Adventures, our upcoming pulp alternate history roleplaying game, we take a look at one of the world's many secret societies. The Ninth Depot has protected the world from dangerous artifacts for over a millennium....

Dime Adventures: Danger & Excitement!

A few weeks ago I posted the first two installments in a series of game design articles about our upcoming pulp alternate history RPG, Dime Adventures. Today I am continuing the series by taking a closer look at how the game handles the danger and excitement of combat, as well as the resulting recovery period....

Dime Adventures: Big Damn Heroes

Last week I posted the first in a series of game design articles about our upcoming pulp alternate history RPG, Dime Adventures. This week I’m going to continue discussing the game design by taking a look at my design of the character creation process....

Dime Adventures: Beginning the Design

Tab Creations has only been making games professionally for three years, but we’ve been making RPGs as a hobby for going on fifteen. In that time we’ve been involved in more campaigns than I can count and ran everything from Savage Worlds, to GURPS, to D&D, to Freemarket, to Starshield, to Marvel Super Heroes. We’ve ran numerous house settings as well, from a game of action-packed Indian myth that would become Against the Dark Yogi, to a sci-fi horror game that would become Shadows Over Sol....

Combat System Design

I’ve been thinking quite a bit recently about RPG combat system design. After all, combat systems are a major emphasis in many (if not most ) RPGs....

Shadows Over Sol: Printing Proof

The first printing proof for Shadows Over Sol arrived the other day. It looks amazing! Unfortunately, there is an issue with the lower margin. This means that we're going to need to correct the issue and then order a second printing proof. It also means that the print version of the core book won't be released until early-to-mid February....

Shadows Over Sol Cost Breakdown

We're coming up on the first week since the funding period for the Shadows Over Sol Kickstarter ended, and in this week we've been hard at work putting all the pieces in place for a smooth and timely production process. We've also taken stock of our expenses and done our initial estimates....

Our Publication Process

When we at Tab Creations publish a new roleplaying game, we have a regular process that we like to go through in order to ensure that the game meets our quality standards. Using this process, a new roleplaying game supplement passes through a series of stages before it is considered complete. As we recently concluded the funding period on our Shadows Over Sol Kickstarter, an influx of new backers is likely wondering just what to expect as the game goes through its final production. The various steps we use to produce a game are detailed below....

Shadows Over Sol: The ARC Project

This week we preview the ARC Project, one of the most ambitious engineering efforts currently underway in the future of Shadows Over Sol. The ARC Project (short for Alpha-Centauri Remote Colony) is no less than an attempt to construct humanity's first interstellar colony ship. Once completed, this ship will be launched at the planet Sirine orbiting Alpha Centauri A, carrying some 10,000 inhabitants. It will then undergo a four century journey to its final destination with the hope of colonizing a distant exoplanet....

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