Viewing posts for the category DevBlog
Today I would like to announce the next Setting Sheet in our ongoing series leading up to the (unofficial) release of Nexus Endtime: Post-Trystell. Like our first four, this Setting Sheet is a page--both front and back--detailing a particular setting in brief. We plan to release a couple more setting sheets, and then release Nexus Endtime, one of the final two releases for our first generation of Saga Machine products....
I'm now happy to present the fourth in our series of Setting Sheets: Cesspool. Like our first three, this Setting Sheet is a page--both front and back--detailing a particular setting in brief. We plan to release several more setting sheets, all leading up to the release of our final product for the first generation of Saga Machine games: Nexus Endtime....
This post is really more a quick progress report on the various Tab projects rather than in in-depth musing on game development. So here we go:...
In this I want to talk about armor. In an RPG the concept of armor is simple: wear a piece of equipment or have an ability, and make getting damaged more difficult. There are three major ways that RPGs often handle this:...
Before I get into the meat of this post, I first wanted to point out that the Ganjifa Kickstarter was an amazing success, and that the Beta 3 of Against the Dark Yogi is now publicly available for download. That's important stuff, but that's already been covered on the TabBlog and will likely be covered again in a couple weeks as part of next quarter's Tab Update....
Against the Dark Yogi Beta 2 is nearing its end, and I figured I'd take the time to talk about a subject of game design on which I've given a good deal of thought: the use of keywords....
A while back, while researching for Against the Dark Yogi we briefly considered using Ganjifa cards in the game. Ganjifa cards are traditional round Indian playing cards, and they're pretty cool. The problem, we discovered, is that there hasn't been a general market printing of ganjifa cards in the US since the 1950's, and so they're very difficult to find. (Or at least difficult to find without shelling out a lot of money.)...
I've been giving some thought recent to luck points as they existed in first generation Saga Machine games, how they influence the feel of the game and whether they're a good thing to include in a genre-agnostic game's core....
I'm now happy to present the third in our series of Setting Sheets: Ishtaban. Like our first two (Tansaar & Bhurloka), this Setting Sheet a page--both front and back--detailing a particular setting in brief. We plan to release more of setting sheets, all leading up to the release of our final product for the first generation of Saga Machine games: Nexus Endtime....
Like the last few, it's been a busy quarter at Tab Creations....